4th INTERNATIONAL ACADEMIC CONFERENCE
on the
Culture-Generative Function of Games
cycle, entitled:
The 21st Century - the Century of Games?
The Usefulness of Games in Exploring and Shaping of Social Phenomena
Poznań 22 – 23 November 2008
The Game Research Association of Poland’s Main Board and the GRAP Centre at the Institute of Applied Linguistics of Adam Mickiewicz University of Poznań have the honour of presenting the 4th International Conference on the “Culture-Generative Function of Games” cycle. The enormous interest raised by the previous conferences, which has, so far, resulted in a two-volume publication, has confirmed the interdisciplinary character of ludology as the broadly understood game-focused studies. The two past conferences have shown games as one of the crucial issues in the contemporary reality. The most important questions and research directions are as follows:
- The position of games in contemporary civilization – a continuation or a breakthrough?
- Usefulness of games in the economical, political and social development
- Ludology in
Poland
and in the world - the development prospects. Game research methods.
- Language and communication games in education
- Entertainment / hobby / passion / addiction. Games in the individual, group and community life.
- Intercultural differences in contents and reception of games. Intercultural games – a medium of communication between societies?
- Game from the creator’s perspective – fun, craft, art, mission?
- Modern technologies used in games.
- New types of games and their place in culture.
- The image of games in the media and public opinion.
- E-sports and their place among other sport disciplines.
- Winners and losers. Competition, victory and failure in contemporary culture.
The above issues, together with many others, which concern the position of games in science, education and culture, constitute our proposed discussion subjects. We are looking forward to hearing the voices of media experts, glottodidactic experts, linguists, theorists of literature, historians, philosophers, culture researchers, sociologists, psychologists and psychiatrists, pedagogues, computer experts, economy experts, lawyers and representatives of other disciplines, including sciences. We also invite game authors and journalists.
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