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5th INTERNATIONAL ACADEMIC CONFERENCE  
on the  

Culture-Generative Function of Games

 cycle, entitled:  

Social and academic status of ludology 

Poznań 17 – 18 October 2009

The Game Research Association of Poland’s Main Board and the GRAP Centre at the Institute of Applied Linguistics of Adam Mickiewicz University of Poznań have the honour of presenting the 5th International Conference on the “Culture-Generative Function of Games” cycle. The projects undertaken by the Society to date, as well as four volumes of post-conference publications, are evidence that research on games mainly conducted in the West has found its way to Poland. It is our wish therefore, to further develop and increase the public interest in this vital aspect of modern times.
In 2009 the suggested topics for discussion are:
  • The status of ludology in Poland and abroad,
  • Associations, conferences, journals, individual researchers,
  • Those who create games: from programmers to distributors,
  • The society of game researchers in Poland and in the world,
  • Problems of games research: methodological, practical, ethical,
  • Playing and its results (positive, negative) from the perspective of scholars, game designers, players, public opinion,
  • Game users: scholars, game creators, players, people of the media - the meaning of cooperation or its lack,
  • Intercultural context of games,
  • Games and economy,
  • Game journalists,
  • Theory and practice of game design,
  •  Traditional and electronic sports,
  • Possibilities of popularising of ludological knowledge,
  • Social and economical aspects of games,
  • Communicative and linguistic games,
  • The meaning of games in education.
Many of these issues have already been covered at previous PTBG conferences. Two themes seem new, however, and deserve additional emphasis. The first of these is the scientific status of ludology.

How do we describe ludology? Is it a discipline spanning, integrating and transcending many disciplines? Is it independent or subordinate to others? Can it be regarded as a science or does it merely imitate one?
The answer to these questions has great significance for placing ludological reasoning within the academic world.

The social status of our area is the second issue. We decided to direct attention towards the people and organisations without whom ludology would not exist. These are not only academics but also game designers, gamers and journalists. We hope that a discussion on the subject will not only increase our ludological consciousness but will also improve the relations between the various groups in relation to games.
We cordially invite all those interested in the topic of the conference, be they researchers, game creators, gamers  or journalists.